Diese Woche bei den Top 5 Unity Assets – Tools Localization – 2023.

Wir haben für euch die Top 5 Unity Assets – Tools Localization – 2023 zusammen gestellt.

Der Unity Asset Store beherbergt eine wachsende Bibliothek an kostenlosen und kommerziellen Assets.
Diese sind sowohl von Unity Technologies als auch von Mitgliedern der Community erstellt worden.
Es ist eine große Auswahl an Assets ist verfügbar, von Texturen, Modellen und Animationen bis hin zu ganzen Projektbeispielen, Tutorials und Editor-Erweiterungen.
Man kann auf die Assets aich direkt über den Unity-Editor integrierten Assetstore zugreifen. Dort kann man die Assets direkt für sein Projekt herunterladen und importieren.

Unity-Benutzer können im Asset Store Publisher werden und die von ihnen erstellten Inhalte verkaufen.
Weitere Informationen zur Veröffentlichung von Assets im Asset Store findest du hier.

Ohne groß durm herum zu reden:




Platz 5 – BG Localization

Originalbeschreibung:

Localization addon for BGDatabase.

Tested on Desktop, IOS, Android

All BGDatabase features (like export/import to Excel/Google Sheets) are available ( more information about BGDatabase)

Machine translation (Amazon/Google/Watson)

Text or Assets(with some restrictions) localization

Graph and template data binders with UI Toolkit support

Home page

This asset uses following third-party components:

SimpleJson and LiteCsvParser (under MIT license)



Platz 4 – Easy Alphabet Arabic

Originalbeschreibung:

The Ultimate Arabic support tool in unity!

This package allows the correct rendering of languages that is based on the Arabic alphabet inside Unity.

Now the new version 3.0 comes with more features:
-Full RichText API correction
-Extended TextMesh Pro support
-Mixed Arabic and Non-Arabic letters
-Correcting Unity UI text line wrapping
Note: I advice you to use TextMesh Pro if your project depends completely on accurate line wrapping.

Contents:
-Editor window
-API access
-Partial source code
-PDF manual
-Example scenes

Fully supported languages:
-Modern Arabic.
-Urdu.
-Farsi(Persian).
-Uyghur.
*Some Pashto, Kurdish, and Sindhi alphabets are supported but not all of them.

Supported Unity Components:
-Text Mesh.
-TextMesh PRO plugin.
-All UI Elements: Labels, Buttons, etc.
-Basically any text component inside Unity3d.

Unity forum thread here

Customers Support: [email protected]



Platz 3 – IUnified

Originalbeschreibung:

Use C# interfaces within Unity!

With this package you can create interface fields for your MonoBehaviour or ScriptableObject scripts and be able to set them to any serialized object that implements your interface from within the editor – just drag and drop like any regular Unity object or select your implementation from a list!

It is fully serialized and integrated into Unity and includes it’s own property drawer and selection window that shows all objects and components that implement the interface.

No need for you to create custom editors or property drawers, it all happens automatically…




Platz 2 – Bad Word Filter PRO

Originalbeschreibung:

Keep your games civilized!

Website
Documentation
API
Forum
Changes

Demo
WebGL

The „Bad Word Filter“ (BWF) is a profanity/obscenity filter and is exactly what the title suggests: a tool to filter swearwords and other „bad sentences“.

There are multiple uses for the „Bad Word Filter“ in your projects, but the three most obvious would be user names (e.g. for high-scores), in a chat within the game and character names.

In our library included are the following 25 languages (bad words as regular expressions which matches ten thousands of word variations):

Arabic, Chinese, Czech, Danish, Dutch, English, Finnish, French, German, Greek, Hindi, Hungarian, Italian, Japanese, Korean, Norwegian, Persian, Polish, Portuguese, Russian, Spanish, Swedish, Thai, Turkish and Vietnamese.
Furthermore, you can add (or remove) any word and language you’d like!
We also included the following special filters: reserved names (from games, movies, comics etc.), global bad words and emojis (miscellaneous symbols).

Features:
Filter function
Review, select, read and replace:
Bad words and inappropriate phrases
Domains, URLs and email addresses
◦ Excessive capitalization (e.g. „DUDE“)
◦ Excessive punctuation (e.g. „!!“)
• All four filters can be used separately and changed during run-time

Languages
Contains over 5′ of regular expressions in 25 languages – equivalent to tens of thousands of word variations!
Supports any language and any writing system:
• Arabic, Cyrillic, Chinese, Greek, Japanese etc.
• Including ltr/rtl (left to right/right to left)
• Automated (easy) pluralization of English terms

Flexible & expandable
Easy modifications/additions to the existing sources („bad words“).
Multi-threaded and lightning fast – even with thousands of words!
C# delegates and Unity events
• Use the preconfigured providers for resources, files and URLs – or add your own provider (e.g. for XML, JSON)
Meta data for sources (e.g. descriptions, icons)
• All sources („bad words“) provided

Documentation & control
Test all the functions within the editor
• Powerful API for maximum control
• Detailed demo scenes
• Comprehensive documentation and support
• Full C# source code

Compatibility
• Supports all build platforms
• Works with Windows, Mac and Linux editors
• Compatible with Unity 2019.4 – 2023
• Works with Online Check
• PlayMaker actions

Available in the following bundles for a reduced price:
• Essential Tools Bundle
• All Tools Bundle



Platz 1 – I2 Localization

Originalbeschreibung:

This is currently the most complete localization system available for Unity.

Supports

Unity UI, Unity 2D, TextMesh Pro, NGUI, 2D ToolKit, SVG Importer, Standard Components

Localizes

Image, Text, Sounds, Fonts, Sprites, Atlases, Prefabs, TextMeshes, Dropdowns and more.

Auto Translation

Built-in support for Google Translator to automatically localize all your labels into any language.

Google Spreadsheets and CSV files

Link external Spreadsheets and any change will be automatically downloaded, even after the game is released.

Detect and Fix Errors

Parse scenes to find missing or unused translations as well as duplicated or similar terms.

Sub-Object Translations

Set Secondary terms to change not just text and images, but also which Fonts and Atlases are used per language.

Callbacks and Parameters

Translations can be modified to insert Scores, Names and Game Variables using the languages grammar.

Plurals

Built-in rules for each language covering those that just need singular/plural forms up to those that use 6 variants.

Right to Left Languages

Correct rendering of RTL languages with support for line wrapping and alignment.

Save Memory

Create Fonts with only the characters you are using. Link your AssetBundles to add more localized content.

Easy and Efficient

Edit and Preview all your translations in one location, then, at runtime only the current language is loaded. Using fast lookups to access it.

Reuse Translations

Set texts to be automatically shown as UPPER CASE, lower case, Upper first, Title Case, etc.

In Game Dynamic Translations

Easy API to translate chat messages and other dynamic texts at runtime

App Name and Store Localization

Translate the name of your game to all languages and show in the Android/IOS store which languages your game support

Simple yet Powerful Editors

Intuitive inspectors allow you Preview, Edit, Categorize, Create, Parse and Filter even large sources.

Compile Time Checking

Bake translations into script constants to avoid Typos when accessing them on the code.

Playmaker

Several actions to access and interact with Localized elements and switching languages

Fast, Easy and Powerful? A no brainer!!

Get I2 Localization today and make your game ready for the World!

Contact Information & Useful Links

Website: Inter Illusion

Forum: Inter-Illusion | Unity.

Tutorials: I2 Localization

Docs: Documentation

Email: [email protected]

Twitter: Follow me on Twitter

Videos:

Trailer

How to Localize a Project

Google Live Synchronization

More Info



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