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ProjectMakers / Research & developmentPeriod not documented

Real-time mesh processing and Unity tools

MY ROLEProject lead, software architect and Unity developer

As project lead, software architect and Unity developer, I developed algorithms for real-time processing of large 3D geometries, together with the associated import and editor tools.

A live mesh cutter processed geometries containing several million polygons and closed the resulting cut surfaces. The documented project measurement records processing in under 10 milliseconds on an iPad Air.

CAD-to-mesh import and polygon reduction complemented geometry processing. Custom Unity editor tools supported resource management as well as development and build workflows.

Result: Developed mesh processing with surface closure, CAD import and polygon reduction, complemented by Unity editor tools.

Technologies & competencies

C#CADEditor ToolingMesh ProcessingPerformance EngineeringUnitySoftware architectureQuality assuranceProject leadership