Real-time mesh processing and Unity tools
MY ROLEProject lead, software architect and Unity developer
As project lead, software architect and Unity developer, I developed algorithms for real-time processing of large 3D geometries, together with the associated import and editor tools.
A live mesh cutter processed geometries containing several million polygons and closed the resulting cut surfaces. The documented project measurement records processing in under 10 milliseconds on an iPad Air.
CAD-to-mesh import and polygon reduction complemented geometry processing. Custom Unity editor tools supported resource management as well as development and build workflows.
Result: Developed mesh processing with surface closure, CAD import and polygon reduction, complemented by Unity editor tools.