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ProjectMakers / Own productPeriod not documented

Unity-based idle and guild management game

MY ROLEProject lead, game architect and Unity developer

As project lead, game architect and Unity developer, I am responsible for further development of an idle and guild management game with gameplay, economy and progression systems.

Gameplay, economy and progression logic form the product core. Rendering and development tools complement the technical systems.

Modernisation prepares the architecture and components for a further product generation.

Result: Developed gameplay and progression systems further and modernised the technical architecture for a further product generation.

Technologies & competencies

C#HLSLPythonShaderLabUnitySoftware architectureQuality assuranceProject leadership