Browser-based city builder with simulation logic
MY ROLEProject lead, game architect and developer
As project lead, game architect and developer, I developed a browser-based city builder with custom economy and simulation logic and a reusable physics component.
C# and TypeScript components connect the simulation to the web frontend.
A reusable physics component adds floating objects and their interaction with the environment.
Result: Developed a browser-based city builder with custom simulation and reusable physics for floating objects.