Reusable Unity editor toolchain
MY ROLEProject lead, software architect and Unity editor developer
As project lead, software architect and Unity editor developer, I developed a family of tools for packages, scenes, assets, backups and build versioning that can be used across projects.
The tools support management of packages, scenes, assets, backups and versions.
Shared workflows are used across multiple game projects and bring together recurring development and build tasks.
Result: Developed Unity editor tools for asset management, backups and build versioning and made them reusable across projects.