Three apps that were still waiting for Apple's review two weeks ago are now available on the Mac App Store. On top of that, our game backend needs less computing time, and our cycle app adapts to your day. Here is the overview of the last two weeks in our own products.
Three new Mac apps on the App Store
On October 19 we submitted four Mac apps for review. Apple has approved three of them so far. All of them run locally on your Mac, need no account and cost once instead of every month.
- FAIRevision: on the store since October 27. It transfers confirmed inspection characteristics and balloon numbers to the new revision of a drawing and shows every change.
- PSTBridge: on the store since October 28. It converts old Outlook PST archives into MBOX or EML for Apple Mail and Thunderbird, with no Outlook and no Windows.
- TrackSplit: on the store since October 30. It splits digitized records, cassettes and live recordings into named, tagged tracks with cover art.
TokenLedger needs a little longer. The app shows in the menu bar what AI subscriptions and API usage cost. We resubmitted it on November 5 and will let you know once it is on the store.
horizOn: more speed and a calmer operation
horizOn is our backend for games. It handles sign-in, cloud saves, leaderboards and much more. After the big feature update in October, this round was about performance and stability.
- Less computing time per request: Several server releases between October 28 and 30 cut unnecessary database reads and waits. In-game news, for example, are now cached briefly, and cloud saves skip a lookup when the player is already verified.
- More stable during failures: When a database node fails and another one takes over, the server now retries affected reads automatically.
- New keys without losing data: When you regenerate an API key in the dashboard, only the secret is swapped. Players and all project data stay in place, and the dashboard now says so clearly.
- Find saves faster: In the dashboard, the cloud save list can be filtered by player ID. Coming from a player's profile, the search is already filled in.
- Unreal on Windows: Versions 1.10.4 and 1.10.5 of the Unreal SDK fix build problems on Windows and prepare the packages for Fab, Epic's marketplace. The Unreal example game already uses the new version.
All details are in the public changelog. If you are planning a game or a playful app with online features yourself, our game development page explains how we support projects like that.
BodySeasons: daily cards that fit your day
BodySeasons is our training and nutrition calendar built around the female cycle. Three things were added in the last two weeks.
- Daily cards in three levels: Every daily card now comes in a softer, a regular and a stronger version. Which one you see depends on your entries for the day. All versions are available in German and English.
- Recipe book with photo and difficulty: Recipes in the recipe book show a photo and a difficulty from one to three chef hats. You can filter by difficulty as well. The book now has a fixed height and is easier to page through.
- A new look for the website: The home page and the topic pages now show real photos instead of pixel art.
InvoiceSync: up to date with Stripe
InvoiceSync transfers invoices and payments from Stripe to Lexware Office. In early November we adapted the service to the current format in which Stripe delivers tax and payment data. Refunds that are not yet assigned to an invoice no longer end up in the monthly invoice import. During setup you can reuse saved connections, and the sign-up explains errors more clearly. The website now states more clearly what Lexware requires for the API connection.
What comes next?
For horizOn we keep working on server performance, and TokenLedger is waiting for Apple's approval. Which of these updates is most interesting for you? Feel free to get in touch via ProjectMakers.