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3 field reports
Interactive systems
Game backends, real-time graphics and interaction as a focused specialty.

Interactive systemsJuly 25, 2026 · 5 min
Building a game backend: what we learned from horizOn
Why a backend as a service is more than API endpoints and how dashboard, SDKs, pricing and live operations become one product.
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Interactive systemsJuly 24, 2026 · 8 min
Real-Time Global Illumination in Unity: How to Upgrade Your Lighting Workflow Without Sacrificing Frame Rates
Master unity real time global illumination workflows with step-by-step URP/HDRP setup, C# dynamic controls, and proven frame rate optimization tips.
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Interactive systemsJuly 13, 2026 · 7 min
EU Digital Fairness Act Game Compliance: Architecting Games and E-Commerce for the 2026 Regulations
Prepare for the digital fairness act game compliance standard with concrete architectures, C# fallback patterns, and battle-tested best practices.
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