Reusable Unity editor toolchain
MY ROLEProject lead, software architect and Unity editor developer
As project lead, software architect and Unity editor developer, I developed a family of tools for packages, scenes, assets, backups and build versioning that can be used across projects.
The tools support management of packages, scenes, assets, backups and versions.
Shared workflows are used across multiple game projects and bring together recurring development and build tasks.
Result: Developed Unity editor tools for asset management, backups and build versioning and made them reusable across projects.
Technologies & competencies
Related references
These projects use many of the same technologies and competencies:
iOS app optimisation and technical consulting
Undisclosed client project / Client project. As project lead, software architect and iOS developer, I took responsibility for further technical development of a production iOS app, focusing on performance, new features and beta releases.
Attachment and file management for a mobile platform
Undisclosed client project / Client project. As project lead, software architect and backend developer, I designed and implemented central attachment and file management for a mobile customer platform in the automotive sector.
Filmpark app: maintenance, tracking and new features
Filmpark Babelsberg / Project phase. As project lead, app developer and UI designer, I was responsible for further development of the Filmpark Babelsberg app, including tracking, personalised photo designs and voucher code management.
App for navigation, audio guides and event planning
Filmpark Babelsberg / Project phase. As project lead, software architect and app/backend developer, I connected navigation, audio guides and day planning in the Filmpark Babelsberg app to central editorial content management.