Skip to content
← All competencies & projects
ProjectMakers / Own productPeriod not documented

Unity-based idle and guild management game

MY ROLEProject lead, game architect and Unity developer

As project lead, game architect and Unity developer, I am responsible for further development of an idle and guild management game with gameplay, economy and progression systems.

Gameplay, economy and progression logic form the product core. Rendering and development tools complement the technical systems.

Modernisation prepares the architecture and components for a further product generation.

Result: Developed gameplay and progression systems further and modernised the technical architecture for a further product generation.

Technologies & competencies

C#HLSLPythonShaderLabUnitySoftware architectureQuality assuranceProject leadership

Related references

These projects use many of the same technologies and competencies:

Unity games and learning prototypes

ProjectMakers / In-house developments. As project lead, game architect and Unity developer, I created several game and learning prototypes to explore different mechanics, rendering techniques and platform integrations.

Filmpark app: maintenance, tracking and new features

Filmpark Babelsberg / Project phase. As project lead, app developer and UI designer, I was responsible for further development of the Filmpark Babelsberg app, including tracking, personalised photo designs and voucher code management.

App for navigation, audio guides and event planning

Filmpark Babelsberg / Project phase. As project lead, software architect and app/backend developer, I connected navigation, audio guides and day planning in the Filmpark Babelsberg app to central editorial content management.

Configurable product presentation app

Undisclosed client project / Client project. As project lead, software architect, developer and designer, I designed and developed a configurable product presentation app that the client could adapt for different end customers.