Unity games and learning prototypes
MY ROLEProject lead, game architect and Unity developer
As project lead, game architect and Unity developer, I created several game and learning prototypes to explore different mechanics, rendering techniques and platform integrations.
The concepts include action, building, learning and cosy-game mechanics. Gameplay, shaders and web integration were implemented to suit each game idea.
The prototypes are used to technically explore mechanics and platform integrations.
Result: Explored game and learning ideas through Unity prototypes with gameplay, shaders and different platform integrations.
Technologies & competencies
Related references
These projects use many of the same technologies and competencies:
Unity-based idle and guild management game
ProjectMakers / Own product. As project lead, game architect and Unity developer, I am responsible for further development of an idle and guild management game with gameplay, economy and progression systems.
Configurable product presentation app
Undisclosed client project / Client project. As project lead, software architect, developer and designer, I designed and developed a configurable product presentation app that the client could adapt for different end customers.
Virtual 3D museum
Museum für Sepulkralkultur / Client project. As project lead, software architect, Unity/backend developer and designer, I designed and developed a WebGL platform for curatable 3D exhibitions for the Museum für Sepulkralkultur.
Wipak · Sales web apps
Wipak / Client project. As project lead, software architect, full-stack developer and trainer, I was responsible for developing a sales application for packaging comparisons for Wipak and later maintaining and stabilising the WCONTRIBUTE web app.